Perhaps, like us, you unwittingly chose a Cube 3d Printer for your school or classroom, either because of it's iOS air printing capabilities or because you were sold on the fantasy of it being seamless and simple. LOL... Then, when 3d Systems announced it was discontinuing its line of consumer machines , you may have felt abandoned and hurt and confused. For us, it was a pretty low blow, considering there was no prior announcement about this and we had just purchased one of these bad boys for nearly $800.00; no small amount for a public Middle School. We may have gotten a lot of distance out of this machine, nonetheless, as we had stockpiled quite a few of the proprietary filament cartridges. If you've used one of these at all, though, you know the filament cartridges are crap , and definitely the weakest link when it comes to this printer. The filament is terrible and you're constantly disassembling and reassembling cartridges. The filament cartridges are also this...
So, my last post focused on including girls in esports and my willingness to take a hard look at my own mistakes and failings. This post focuses on engaging boys in school through gamification and a company we all love's unwillingness to do the same... on to glory! The success I decided to roll out Classcraft in all of my classes two years ago, and I have found it to be surprisingly effective. I've shared here in the past how not only do students take the health and experience of their characters very seriously, but they also strive to help their teams and classmates in general. One thing that continually surprised me was how much students crave XP (or experience points). Remember, what I do with Classcraft has had no effect on student grades whatsoever. Yet, I've been able to attach points loss / gain consequences to my behavioral and procedural expectations via XP and HP . While these points don't matter in terms of students' grades, they do matter a grea...
I'm teaching Adobe Photoshop Elements to my eighth grade students for the first three cycles of Technology class this year, and I've been spending a lot of time examining the authentic career applications of such a product. Elements is essentially Photoshop without the Web Design and Graphic Design tools, which limits its practical application to photo enhancement and manipulation. Incidentally, I do have some moral qualms about the primary application of Photoshop in the world of publishing for photo enhancement and manipulation. This situation is nicely summed up by the " Evolution " film, available at Dove's "Campaign for Real Beauty" web site. Obviously, this is a reality that I will be sharing with my students, but it begs the following questions: Do we, as educators, have a moral responsibility to equip students with the knowledge of the consequences of the technology we're training them to use? How is it that we are encouraged to teach...
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