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Showing posts from 2019

5 Elements and Still Relevant

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UPDATE: GSM put out a survey about the future!

::Take the survey::
Back in 2008 (seems like yesterday), E-Line Media in partnership with the Institute of Play, rolled out a new site, called Gamestar Mechanic, which was originally developed by Gamelab in partnership with the Academic Advanced Distributed Learning Co-Lab (AADL) at the University of Wisconsin-Madison. This is a site that aims to teach kids how to design their own games, with the premise that designing games builds:
Systems Thinking,21st Century Skills,Creative Problem Solving,Art and Aesthetics,Writing and Storytelling,and creates a motivation for STEM learning. If you've read my blog for any length of time, you will know that this is a tool that I consider to be indispensable. I was pretty new to teaching Computer Science in 2008. I had only been at it a year, and I was trying desperately to make the leap from programming (we were using Scratch for that back then with no manual or guide whatsoever) to students being …

10 Computer Class Tools you should be using right now!

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Engaging Middle School students is hard, even in the computer lab. In one of my recent posts, I mourned the loss of several great initiatives and tools that are no longer with us. As I looked over my contributions to the CSK8 (Computer Science K-8) community in this blog recently, I noted that a lot of what I was doing / promoting just two years ago, is completely antiquated now. On a positive note, though, it's 2019, and there are a lot of great new things to be excited about. As long as there are technology producers as well as consumers, computer class will remain very relevant, despite the prevalence of thin devices, such as iPads and ChromeBooks.

Let's take a look at 10 things you should be including in your computer class in 2019 and a few honorable mentions for the good of the cause...
Classroom Environment Today, I'd like to begin with Danielson's Domain 2, Classroom Environment, because sometimes the atmosphere we work in can profoundly affect the work itsel…