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Showing posts with the label ted

What happened, Classcraft?

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So, my last post focused on including girls in esports and my willingness to take a hard look at my own mistakes and failings. This post focuses on engaging boys in school through gamification and a company we all love's unwillingness to do the same...  on to glory! The success I decided to roll out Classcraft in all of my classes two years ago, and I have found it to be surprisingly effective. I've shared here in the past how not only do students take the health and experience of their characters very seriously, but they also strive to help their teams and classmates in general. One thing that continually surprised me was how much students crave XP (or experience points). Remember, what I do with Classcraft has had no effect on student grades whatsoever. Yet, I've been able to attach points loss / gain consequences to my behavioral and procedural expectations via XP and HP . While these points don't matter in terms of students' grades, they do matter a grea...

Hey, Computer Teachers, stop wasting students' time! (Part 2)

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In my previous post , I argued that mandatory computer courses, particularly on the secondary level (7th grade and beyond) should move beyond a myopic focus on  keyboarding  and  Microsoft Office .  I did note that a curriculum steeped in keyboarding and productivity applications is quite appropriate and often essential at the 2nd through 5th or even 6th grade levels. By grade 7, though, if we're not moving students forward and addressing the actual standards for our grade level, rather than reiterating elementary school, we're doing our students a serious disservice. In that post, I promised a Part 2 that would share ways that you can "transform your computer classroom into a relevant, standards-compliant, juggernaut of 21st Century STE[A]M-tastic awesomeness." Talk about over-promising! Okay, I'll do my best. On to glory... Beginning with the end in mind. If you don't know where you're going, you'll never get there. This is why we have object...

Awesome videos to inspire epic classrooms

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Okay, so I realize that everyone and their sister, at this point, has posted their own curated roundup of videos on Game Based Learning and Gamification in the classroom. I'm certainly not doing anything new here. Occasionally, though, I want to share with a colleague or fifty, during workshops or conferences, my cannon of inspirational videos of gaming goodness. It's just more simple to put them all in one place, so here they are. Ultimately, these videos speak for themselves. I'll keep my commentary to a minimum. I will say that these videos actually started me down the path of actually taking games and game design seriously in my classroom. If I hadn't seen Chellman & Mcgonigal's TED talks one fateful day in 2011, I never would have attended break out sessions on games and gamification with Jeff Mummert at the first Tech.it.u or taken an online course called, " Simulations and Gaming Technologies for the Classroom ". I certainly wouldn't be...

Projects, Paradigms, Preconceptions & Survival??

A brief survey of the stuff that is coloring my decisions this 9 weeks in class & another plea for online community for my students... Paradigms, Context, & Survival... Now it's video clip time. I just want to share with you a bit of the context in which my thinking has been framed lately, before I talk about why I'm blowing up my curriculum and pursuing things that are driving me crazy. Many of you have seen this stuff before. If you haven't, watch these. They're good for you, like fiber & anti-oxidants all rolled into one delicious sweet roll: Sir Ken Robinson. Diane Ravitch - This video reminded me of  this article , which came across my Flipboard the other day, thanks to my awesome PLN... ( supplemental reading )   Jane McGonigal Projects, PBL, and Online Community One of the awesome things about being Middle School BCIT instructor is the freedom I have to teach a skills based cu...

Students as Contributors

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In preparation for an upcoming conference ( Tech.it.u ), I was asked to watch this and comment on this question: "What legacy do you think your students can create to make a contribution for other students or the community?" Wow! I'm so pumped after watching this video. I "heart" TED talks as it is, but I was blow away by how much this resonated with what is happening in my experience right now. At Spring Grove Middle School we've been ramping up to replace our cross curricular project with a service-learning initiative. I teach a CIT course to seventh and eighth- grade students that focuses on what Vicky Davis, the "Coolcat Teacher" refers to as Technology Fluency . To accomplish this I typically develop various Project Based Learning units that compose the entire nine weeks I have students for. Recently, in light of our looming service learning initiative and the disengagement of about 7-10 % of my students with my current project, I decided ...

A TED Talk to chew on this summer...

WOW... This gives us a lot to think about in education. Any ideas on moving forward incorporating this knowledge into practice? Comments welcome...