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Showing posts from 2016

My first real foray into Classcraft...

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I’ve been blogging here about gamification for years. I’ve read and watched just about everything  Gabe Zichermann  and  Jane McGonigal  have said about human motivation and how games motivate us*. I've spoken at conferences, workshops, and in-service events about gamification. Despite all of that, I have not tried Classcraft until this school year. Classcraft  bills itself as a game-based approach to teaching, but it is basically a gamification tool (see my  Gamification / Game Based Learning / Game Design disambiguation here ). It was designed to encourage participation, good behavior, and collaboration and at first, seemed like the secondary version of Class Dojo. In some ways it is, but it does a lot more. Basically, Classcraft’s goal / premise is to help me manage, motivate and engage my students by transforming my classroom into a role-playing game, which should be right up my alley. Anyone who has spent any time reading my blog knows that I love RPG’s. Heck, I even join

New Post on the GSM Teacher Blog: Game of Sprites

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Hey, all. Go check out my latest post on the Gamestar Mechanic Teacher Blog !  Game of Sprites – An epic adventure in STEAM learning. The Holidays are upon us! The students are restless… It’s time for a new challenge! Starting November 18th, the awesome team at Gamestar Mechanic began releasing a series of brand-new Challenges for your students to play through. These challenges will not only allow your students to unlock new sprites and gear but also provide them with a great lead up to a new Contest that will task them with creating their own... More

3d Printing IRL

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So, I wanted to share my reflections on my first month with a 3d printer. I recently wrote about our experiences choosing, ordering, and setting up a 3d printer here at Spring Grove Middle School. I'd like to share some thoughts with you for the good of the cause on what having a 3d printer is like "in real life" (IRL). If you're considering adding a 3d Printer, these are some ideas, experiences, thoughts, and issues you might want to consider. Know you will have issues  3d Printing is not ready for prime time. No matter what mainstream manufacturers would want you to believe, 3d printing is for makers and enthusiasts. It is not a seamless, out-of-the-box plug-and-play casual consumer experience. You can buy the "Fisher Price" of 3d printers and still end up tearing stuff apart and fixing it on a regular basis. Have tools, and be prepared to use them. Unfortunately, the fantasy & the reality of owning a plug-and-play 3d printer didn't line u

Three tools to step up design in your classroom...

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Even if you know nothing about design! Designed in Canva... in 1 minute. Okay, graphic design is a classically snobbish topic in most of our minds, and historically most of our students really had little opportunity to experience it or interact with it. Today, we live in a visual landscape that is constantly getting more competitive. Everyone has a connected device, including most of our students. They see great design all day on web sites, apps, user interfaces, advertisements, and even E-cards from their middle school bae. The visual elements of most of our classrooms, though, from educational / inspirational posters to handouts to our Power Point Presentations (do people still use Power Point to make presentations?) look like amateurish garbage made by a well meaning but under-skilled octogenarian trying to design a bake sale flier for the local Rotary club. We can get away with die cuts, glitter, and Karen's Kids clip art until about fourth grade. Soon, though, kids are