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Showing posts with the label teacher

Classcraft and ARIS

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Recently, I decided to roll out Classcraft in all of my Seventh Grade classes, and I have found it to be surprisingly effective. Not only do students take the health and experience of their characters very seriously, but they also strive to help their teams and classmates in general. One thing that surprised me was how much students crave XP (or experience points). What I do with Classcraft has no effect on student grades whatsoever. Yet, I can attach points loss / gain consequences to my behavioral and procedural expectations via  XP and HP . While these points don't matter in terms of students' grades, they do matter a great deal to students, who are ultimately more concerned with the game than their grade anyway. They get so excited about equipping their avatar with custom stuff, and many of them are becoming XP hungry. There are many students who are serious gamers and are used to being able to " grind " for XP in a game. In the way that I...

Three tools to step up design in your classroom...

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Even if you know nothing about design! Designed in Canva... in 1 minute. Okay, graphic design is a classically snobbish topic in most of our minds, and historically most of our students really had little opportunity to experience it or interact with it. Today, we live in a visual landscape that is constantly getting more competitive. Everyone has a connected device, including most of our students. They see great design all day on web sites, apps, user interfaces, advertisements, and even E-cards from their middle school bae. The visual elements of most of our classrooms, though, from educational / inspirational posters to handouts to our Power Point Presentations (do people still use Power Point to make presentations?) look like amateurish garbage made by a well meaning but under-skilled octogenarian trying to design a bake sale flier for the local Rotary club. We can get away with die cuts, glitter, and Karen's Kids clip art until about fourth grade. Soon, though, kids are...

Better classrooms by design

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Classroom design is a topic I just can't stop thinking about. My regular readers will know that I'm a bit obsessed with all things design. Being such a grid-loving, whitespace-promoting, typeface-discerning, color-monitoring design-nerd has caused me to begin to notice how poorly we've designed our learning spaces. It has taken me so long to get to this topic because my primary readers are teachers. As teachers, I feel, we have the least control over how our classrooms are designed. We have no control over the size and shape of our room. We can't paint. We can't change or add lighting. We can't even pick our furniture. If you're a computer lab teacher, like me, you are even more limited, particularly if your room was designed with drop poles  (Mine are rammed right in the center of my room).  There are, however, a few things we can do and can stop doing , right now, to improve the environment of our classroom. The Problem with Classroom Design Ev...

Is Twitter Keeping you down?

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Back on October 17 of 2011, I posted a bit of a guide for my tweeps and colleagues on building your PLN. In that guide, I shared Jeff Dunn's post from earlier in the month, The A-Z Dictionary of Educational Twitter Hashtags , that shared some general points about hash tags that I've applied myself and shared with most of my friends and colleagues over the years. Some of that information is no longer true. Mainly, I want to look at this quote from Dunn's post: The # symbol, called a hashtag, is used to mark keyword or topic in a Tweet. Any Twitter user can categorize or follow topics with hashtags.Those hashtags (usually) mean something and are a great way to get a tweet to appear in search results or discussion monitoring . ( Dunn 2011 , emphasis mine)   Hashtags & Top Tweets In order to follow a hashtag, users must complete a search, then save it (typically using a thrird party app, like Hootsuite). This used to provide users with a running timeline of every...