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Showing posts from October, 2019

What happened, Classcraft?

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So, my last post focused on including girls in esports and my willingness to take a hard look at my own mistakes and failings. This post focuses on engaging boys in school through gamification and a company we all love's unwillingness to do the same...  on to glory!
The success I decided to roll out Classcraft in all of my classes two years ago, and I have found it to be surprisingly effective. I've shared here in the past how not only do students take the health and experience of their characters very seriously, but they also strive to help their teams and classmates in general. One thing that continually surprised me was how much students crave XP (or experience points).

Remember, what I do with Classcraft has had no effect on student grades whatsoever. Yet, I've been able to attach points loss / gain consequences to my behavioral and procedural expectations via XP and HP. While these points don't matter in terms of students' grades, they do matter a great deal …