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Showing posts with the label CSK8

The Bald Sage's Complete Guide to Minecraft Game Design

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If you're a student looking for Game design help, skip ahead to the section, " Game Design with Minecraft EE ". If you're a computer teacher who normally reads this blog as a part of professional growth, or just to make fun of me, feel free to read from the beginning. The challenge Yes, COVID-19 Strikes again Recently, in my post, 5 Elements and Still Relevant , I explained that as far as an actual sound curriculum in Game Design that Middle School students can comprehend and apply, Gamestar Mechanic is the only game in town. It's the only thing that simply and concisely takes students through designing balanced games (games with flow), using 5 Elements of Game Design while essentially using Gamification and Game Based Learning to do it. NO OTHER TOOL TEACHES GAME DESIGNas a distinct discipline. Tynker doesn't teach it. Code.org doesn't teach it.  Minecraft edu , as cool as it may be, doesn't teach it.  Microsoft MakeCode Arcade doesn...

Corona, Computer Class, and Consolation

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Three lessons learned amidst a pandemic. Lesson 1: Computer Science Does Matter So, I'm going to open by saying that I have never been more convinced of the need for an actual "Computer Class". I'm painfully aware of this thanks to the global pandemic that is COVID-19. My Students have been sent home with their iPads , and I have been called upon to teach them my Computer Science Class remotely. Over the last few years, as students have found themselves in possession of "devices" throughout their school day, thanks to 1:1 programs, usually with Chromebooks and iPads, many districts have sadly asked themselves the question, “ Why do we need a computer class? ”. Even more sadly, many have given up their Computer Science curriculum, at least in the K-8 realm. Hopefully, without sounding classist or making this a politically charged issue, I can make the assertion that iPads and Chrome Books , as well as the myriad smart phones that most people carry ev...

What happened, Classcraft?

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So, my last post focused on including girls in esports and my willingness to take a hard look at my own mistakes and failings. This post focuses on engaging boys in school through gamification and a company we all love's unwillingness to do the same...  on to glory! The success I decided to roll out Classcraft in all of my classes two years ago, and I have found it to be surprisingly effective. I've shared here in the past how not only do students take the health and experience of their characters very seriously, but they also strive to help their teams and classmates in general. One thing that continually surprised me was how much students crave XP (or experience points). Remember, what I do with Classcraft has had no effect on student grades whatsoever. Yet, I've been able to attach points loss / gain consequences to my behavioral and procedural expectations via XP and HP . While these points don't matter in terms of students' grades, they do matter a grea...

10 Computer Class Tools you should be using right now!

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Engaging Middle School students is hard, even in the computer lab. In one of my recent posts, I mourned the loss of several great initiatives and tools that are no longer with us. As I looked over my contributions to the CSK8 (Computer Science K-8) community in this blog recently, I noted that a lot of what I was doing / promoting just two years ago, is completely antiquated now. On a positive note, though, it's 2019, and there are a lot of great new things to be excited about. As long as there are technology producers as well as consumers, computer class will remain very relevant, despite the prevalence of thin devices, such as iPads and ChromeBooks. Let's take a look at 10 things you should be including in your computer class in 2019 and a few honorable mentions for the good of the cause... Classroom Environment Today, I'd like to begin with Danielson's Domain 2, Classroom Environment, because sometimes the atmosphere we work in can profoundly affect the work i...

Classcraft and ARIS

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Recently, I decided to roll out Classcraft in all of my Seventh Grade classes, and I have found it to be surprisingly effective. Not only do students take the health and experience of their characters very seriously, but they also strive to help their teams and classmates in general. One thing that surprised me was how much students crave XP (or experience points). What I do with Classcraft has no effect on student grades whatsoever. Yet, I can attach points loss / gain consequences to my behavioral and procedural expectations via  XP and HP . While these points don't matter in terms of students' grades, they do matter a great deal to students, who are ultimately more concerned with the game than their grade anyway. They get so excited about equipping their avatar with custom stuff, and many of them are becoming XP hungry. There are many students who are serious gamers and are used to being able to " grind " for XP in a game. In the way that I...

RIP: Apps and initiatives that are no longer with us.

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Okay, I'm going to need you to bear with me while I rant a little bit, whine some, and cry out for help and advice. Engaging Middle School students is hard, even in the computer lab. Most of the garbage out there that is marketed to teachers, particularly in the technology department, is not only teaching antiquated skills, but is also incredibly " edukitschy ". Every once in awhile you find a gleaming diamond in the rough that is awesome and free. This rarely happens for teachers, and when it does, it becomes all the more heart-breaking when it suddenly goes away. Sometimes we only get to greet these things at a distance, and due to our circumstances never get to enter the promised land before the world has moved on.    Project Spark Project Spark was a game creation / simple programming environment for Microsoft Windows 8.1, 10 and Xbox One, which was the very beautiful child of it's homely parent, Kodu. Kodu is a visual programming tool which builds on i...

Danielson is a Hard Core Gamer: Part 1 - Gamification & Classroom Environment

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Okay, so I don't know Charlotte Danielson , and I cannot seriously make conjecture on her leisure activities, particularly in the realm of video games. With that out of the way, I wanted to explore some of the ways in which the use of simulations, games, gamification and game design relates to and can exemplify the four domains of Danielson's Framework for Teaching and learning . Today, I'd like to begin with Domain 2, Classroom Environment. In future posts on this topic, I plan to explore the other domains. For those of you who are being evaluated using the Danielson framework and who also happen to be doing gamification (with or without Classcraft), feel free to steal liberally from the language in this post for your professional "evidence folder". Gamification, Levelling up my Classroom environment with Classcraft I've been using Classcraft off and on since last year, but I'm just now really starting to get into a groove with this thing. ...