My first real foray into Classcraft...
I’ve been blogging here about gamification for years. I’ve read and watched just about everything Gabe Zichermann and Jane McGonigal have said about human motivation and how games motivate us*. I've spoken at conferences, workshops, and in-service events about gamification. Despite all of that, I have not tried Classcraft until this school year. Classcraft bills itself as a game-based approach to teaching, but it is basically a gamification tool (see my Gamification / Game Based Learning / Game Design disambiguation here ). It was designed to encourage participation, good behavior, and collaboration and at first, seemed like the secondary version of Class Dojo. In some ways it is, but it does a lot more. Basically, Classcraft’s goal / premise is to help me manage, motivate and engage my students by transforming my classroom into a role-playing game, which should be right up my alley. Anyone who has spent any time reading my blog knows that I love...