Team up with another team to demo / playtest your game.
Millersville University | Middle-level literacy class | February 17th 2014
Here's some stuff you'll use during our time together.
Quest: Play Some Games
- Cut the Rope (web browser)
- Cut the Rope iOS
- Cut the Rope Android
- Where's my Water Android
- Where's my Water iOS
- If you're already a PvZ player, you may use that as well (That requires Facebook so it's up to you)
Quest: Gamification ResourcesGamification is the application of game mechanics in a non-game context, such as your classroom management system, your assessments, your grading procedures, etc. in order to increase user motivation and engagement.
- Edmodo (really a social tool but has a badge element available free)
- Chore Wars (create an avatar and be the first to clean the whiteboards! - Video)
- Class Badges
- Class Dojo
- Class Charts
- For All Rubrics (includes For All Badges)
- Blog post: 10 Specific Ideas To Gamify Your Classroom
Quest: Game Based Learning ResourcesIdentified on Twitter by the hashtag #gbl, Game Based learning involves using actual games in your classroom that you've selected to reach specific objectives or goals.
- Game Up! (from brainpop)
- Games for Change
- Teach with Portals
- Coolmath-games (Cheesy design but great games - check out Lemonade stand)
- Minecraft edu (not free)
- Cyber STEM Academy
- Radix Endeavor
Quest: Game Design Resources
Anchor activity (Boss Fight).
Teams, it is time to develop a game or gamified activity. Pick a concept and develop a game scenario to teach / review / test it.
- First, read Mix Strategy & Luck
- You may use
- Any supplies available
- Quick hand-held gaming apps (spinners, dice, timers, etc).
- Standard deck of playing cards.
Follow up resources
Here's some Reading & Videos for further exploration...
- Constance Steinkuehler on Interest-Driven Learning (lots about literacy, games and boys)
- GBL n00b on Pinterest
- Game Based Awesomeness on Scoop.it
- Game Based Learning, Gamification, & Game Design: A n00bs guide.
- Awesome Videos to inspire Epic Classrooms
- Six Ways to Look at Badging Systems Designed for Learning
- Why you hate group work (a post exploring gameful collaboration).
- The promise & reality of GBL in Science
Project Based Learning Research
- BIE's research page
- PBL Research Summary: Studies Validate Project-Based Learning
- Project-Based Learning Research Review
Writing successful directions for games or gamified activities requires an understanding of the five elements of game design (GSM). Make sure that you and your players are clear on:
- “What do you do in the game?” (mechanics: collecting, shooting, throwing, solving)
- “How do you win the game?” (what is your goal?)
- “What limitations have you given players to make it more challenging?" (What are the rules of the game?)
- “Describe the game space.” (tabletop, grid, floor, etc.)
- “What do you use to play the game?” (components: coins, dice, rubber bands, etc.)