Resources
The following post is a presentation handout designed to accompany a presentation. It is not a fully fleshed out Blog post with new ideas and deep thoughts but rather a reference document organizing already posted or outside material.
I have applied a mix of Gamification, Game Design, & Game Based Learning to my classroom over the years, and today I hope to share something useful for you.
I've had so many teachers tell me in conversation that they've tried to use gamification but that it felt, "cheesy" or it didn't work in their classroom. Meanwhile, the teachers who are seriously successful don't appear, on the surface, to be doing anything spectacularly different. No wonder, I get comments like, "I can call my homework a quest and my grades a badge, but the kids aren't stupid." Amen to that.
Gamification is the application of game mechanics in a non-game context, such as your classroom management system, your assessments, your grading procedures, etc. in order to increase user motivation and engagement.
Tools
Identified on Twitter by the hashtag #gbl, Game Based learning involves using actual games in your classroom that you've selected to reach specific objectives or goals.
Quest: Game Design Resources
Game design is just as it sounds. It's is the process of planning the components, goals, mechanics, environment, and rules of a game. Here I'll provide resources to design games for your students or to have them design their own.
Project Based Learning Research
I have applied a mix of Gamification, Game Design, & Game Based Learning to my classroom over the years, and today I hope to share something useful for you.
Theory
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Tools are cool, but a lot of what makes something successful in the classroom is what happens below the waterline.
I've had so many teachers tell me in conversation that they've tried to use gamification but that it felt, "cheesy" or it didn't work in their classroom. Meanwhile, the teachers who are seriously successful don't appear, on the surface, to be doing anything spectacularly different. No wonder, I get comments like, "I can call my homework a quest and my grades a badge, but the kids aren't stupid." Amen to that.
Honestly, If you observed my classroom for a week, you might not even realize I'm using gamification. My students don't. I do use game based learning, and game design, both of which are overt, but the gamification is entirely covert. I have found that with secondary students, gamification is best used as a foundational principle and not an overt technique most of the time. With younger kids, you can often play it to the hilt, but you still need the foundation to make it something different. Here are some links expanding on the foundational concepts we'll discuss today.
Foundational concepts for Classroom Gamification
- Why you hate group work (a post exploring gameful collaboration).
- Gamifying your grading with ABI
- Games, Fun Failure, and the Learning Process
Foundational concepts for using Game Based Learning
Foundation Concepts for using Game Design
Application
Okay, here's the fun part. Now we're going to dig into the tools available. I will try to focus on free tools as much as possible. I will also try to provide as many mobile tools as possible. There are some web-based tools I cannot neglect, though.
These lists are far from comprehensive, and if you have a favorite I have not included here, please post it in the comments for the good of the cause.
These lists are far from comprehensive, and if you have a favorite I have not included here, please post it in the comments for the good of the cause.
Quest: Gamification Resources
Gamification is the application of game mechanics in a non-game context, such as your classroom management system, your assessments, your grading procedures, etc. in order to increase user motivation and engagement.
Tools
- Edmodo (really a social tool but has a badge element available free)
- Chore Wars (create an avatar and be the first to clean the whiteboards! - Video)
- Class Badges
- Class Dojo
- Class Charts
- For All Rubrics (includes For All Badges)
- Kahoot
- Socrative
- Youtopia (free up to 50 students)
- ClassXP (in beta but looks promising)
- Classcraft (free / freemium / pay)
Techniques
- Blog post: 10 Specific Ideas To Gamify Your Classroom
- Developing Goal-Based Scenarios for Web Education
- Gamification with Edmodo
- Gamification and Edmodo
Quest: Game Based Learning Resources
Identified on Twitter by the hashtag #gbl, Game Based learning involves using actual games in your classroom that you've selected to reach specific objectives or goals.
- Game Up! (from brainpop)
- Games for Change
- Teach with Portals
- iCivics
- Coolmath-games (Cheesy design but great games - check outLemonade stand)
- Code Combat
- Minecraft edu (not free)
- Radix Endeavor
- Best Kid Games Mobile Apps
- Top Ten Educational Games for Mobile Phones
Quest: Game Design Resources
Game design is just as it sounds. It's is the process of planning the components, goals, mechanics, environment, and rules of a game. Here I'll provide resources to design games for your students or to have them design their own.
- Gamestar Mechanic(Gamified Game-Based Game Design... now that's meta)
- ARIS
- Kodu
- Gamekit Beta
- Zondle
- GamePress
Boss Fight: A realistic gameful activity
Reality & Other Considerations...
We are educators and our reality is far from perfect or pure. As a teacher you know that reality doesn't favor thoroughbreds. Just like pure-bred animals struggle in nature, theories of educational practice, specific tools, or specific techniques, no matter how well conceived, must adapt or die when faced with the wild, untamed environment of the real classroom. That said, I thought I would share some mash-ups that may fit your classrooms more easily.
Mashing things up
Example 1 - A Group GBL Activity: Web + Mobile
For this wholesome blend of game-based-goodness, you can use the following ingredients. Substitutions, as always are fine and recommended.
- Games for Change
- Socrative
- Projector or Smartboard
So, you've found a really sweet game on Games for Change (or iCivics,GameUp, etc.) that totally fits the unit you're working on, provides authentic assessment of your objectives, and is just plain awesome. The problem is, it's a Flash game that needs to run on a computer. The lab is tied up for the next three weeks with standardized testing or study island or some other painful mind-numbing thing.
Have your students bring their devices to class. Make sure they haveSocrative, Celly, or your response tool of choice ready to go. Fire up the game on your computer and project it for the class. Students can work in pairs to increase collaborate and decrease the number of devices that you need to have on the activity. As choices arise in the game, use the response tool to take quick polls of the class on what to do (Quick question feature would work best in Socrative).
Example 2 - Mobile Game Design: Physical Elements + Mobile Devices
This activity, which is a remix on an old teacher favorite, requires the following ingredients. Again, substitutions are awesome.
- QR Stuff / QR Reader
- Game Kit Beta
- Various Game element apps & Classroom supplies
- Design a game for your students - It's time to create an engaging mobile game for the kiddos base on class material.
- Have your students design a game - In this activity, students will develop a game based on class material.
You or your students should be familiar with some game design basics. That's where Game Kit comes in. I recommend reading Find Play in Things and Mix Strategy & Luck. Mod a Board Game is also very cool if you have some around your room. These also make great warm-ups if you have an abundance of time... yeah, right.
Now you can design a game using common classroom supplies and games only, or you can kick it up a notch (while saving supplies) by taking your design over to your students' mobile devices. Here awesome sweet possibilities to consider:
Finally, planning games and writing successful directions for games or gamified activities requires an understanding of the five elements of game design (GSM). Make sure that you and your players are clear on:
Now you can design a game using common classroom supplies and games only, or you can kick it up a notch (while saving supplies) by taking your design over to your students' mobile devices. Here awesome sweet possibilities to consider:
- Various Game element apps
- QR codes for Directions, Game Cards, etc.
- Place these around the room or school to make the play space bigger or provide context.
Finally, planning games and writing successful directions for games or gamified activities requires an understanding of the five elements of game design (GSM). Make sure that you and your players are clear on:
- “What do you do in the game?” (mechanics: collecting, shooting, throwing, solving)
- “How do you win the game?” (what is your goal?)
- “What limitations have you given players to make it more challenging?" (What are the rules of the game?)
- “Describe the game space.” (tabletop, grid, floor, etc.)
- “What do you use to play the game?” (components: coins, dice, rubber bands, etc.)
Follow up resources
Here's some Reading & Videos for further exploration...- Constance Steinkuehler on Interest-Driven Learning (lots about literacy, games and boys)
- GBL n00b on Pinterest
- Game Based Awesomeness on Scoop.it
- Game Based Learning, Gamification, & Game Design: A n00bs guide.
- Awesome Videos to inspire Epic Classrooms
- Six Ways to Look at Badging Systems Designed for Learning
- The promise & reality of GBL in Science
- Gamer Personality Types
Project Based Learning Research
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