Posts

New Project in Process: Coding & Programming

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I'm working on a two new posts dealing with my Game Design, Game Based Learning, & Gamification Adventures. They should be rolling out next week. Meanwhile, I've been thinking a lot about Coding & Programming thanks to this video: As a result, I developed the project below for my classes. I could use ideas or feedback on: Adding more Gamification elements. Scope and Sequence issues. Providing better resources. Also, I would like to offer it up to any other CIT teachers out there who are interested. Come along for the ride. We can try this together. Project Wiki (feel free to contact me about joining). Edmodo Group for this project (Send me a message if you send a join request) My Class Website (if you're interested in stealing ideas from my other projects) Hope to hear from you soon.

Game Based Learning, Gamification, & Game Design: A n00bs guide.

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Lately, I've been doing a lot with games in my classroom. I've also been teaching other educators about ways they can use games and game design in their classroom. One thing that often frustrates and confuses newcomers to this discussion is the differences between Game Based Learning (#GBL), Gamification (#Gamification), and Game Design. Often the lines between these three distinct fields are blurred in conversation as well as practice. This isn't a good or bad thing; it just is. Sometimes though, it is helpful to make a distinction. For example, If I'm telling someone how successful Game Based Learning or Game design has been in my classroom only to have them ask questions about Gamification, the whole conversation can get confusing. Don't get me wrong, Gamification is awesome, and I use it to an extent, but it is not Game Based Learning or Game design. As a n00b* myself, I'm creating this n00b's guide to help clear up these topics and how they apply to our...

Grades: Gamification, ABI, & PBL

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Thoughts on learning, grading, gamification, and motivation from a n00b . I'm just wrestling with these ideas. Conversation is more than welcome. Games & Gamification: Addictive vs. Additive  When the concept of Gamification is mentioned to most teachers, the reaction is neutral at best. I'm sure many people are visualizing trying to turn their subject matter, which they take very seriously, into something resembling Dungeons & Dragons meets Angry Birds. I'm not saying that's good bad or indifferent (See my earlier posts on games). There are others who would (legitimately so) argue that great games function a lot like great teaching. Therefore, Gamification is just a gimmick and really just good teaching. For an example, see the below graphs on "Flow" (a key concept in game design) and Vygotsky's Zone of Proximal Development (educational psychology). Flow: A key Concept in Game Design Zone of Proximal Development...

Epic Tale or Epic Fail: Designing User-centric narrative experiences in Gamestar Mechanic

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As mentioned in earlier posts, I've been using Gamestar Mechanic to facilitate technology fluency and systems based thinking in my Computer Information Technology class. Game Design, GBL, & Teaching with Portals Projects, Paradigms, Preconceptions & Survival?? The following activity, developed with the help of several of my students, is appropriate for lessons in game design, plot development, user-centric design, and creative writing, among other things. As mentioned in earlier posts, designing a balanced game, one with flow, involves system-based thinking, problem solving, collaboration, art, storytelling, and digital media literacy. It involves "Systems-Thinking" and "User-Centered Design". To develop even a simple game, a student must act as sociotechnical engineer , thinking about how people will interact with a system and how said systems shape both competitive and collaborative social interaction. This is the 21st Century Story Telle...

Game Design, Game Based Learning, & Teaching with Portals

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Getting there (a not-so-brief introduction) About two years ago now, I started down the path of actually taking games and game design seriously in my classroom. This is a topic, I've been thinking about since 2008, when I read Dennis Southwood’s article, “ It's Not Just a Game—It's Skills for Life” from Educators' eZine. From 2008 to to 2011 I built a CIT class around the idea of Applying computer skills in Project Based Learning. It was marginally successful, but I still wasn't getting the results I wanted with at least half of my students, in terms of engagement, deep thinking, & over technology fluency . In 2011, I attended the first Tech.it.u , spending a lot of time in break out sessions with Game Based Learning & Gamification expert, Jeff Mummert . I also took a course from PLS called, "Simulations and Gaming Technologies for the Classroom™ Online". During this time I read What Video Games Have to Teach Us About Learning and Liter...

Quick Tutorial: ARIS Dialog

Context: ARIS is a user-friendly, open-source platform for creating and playing mobile games, tours and interactive stories. Using GPS and QR Codes, ARIS players experience a hybrid world of virtual interactive characters, items, and media placed in physical space. ( ARIS homepage ) Some of my students are making ARIS games, and they wanted to be able to create character interactions within the game. Here's a quick video tut I made... I'll roll out a more polished version later. Enjoy.

Design Matters Part 3: Typography

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It's taken me a long time to get to this post for two reasons. Number one, The first half of the school year was insane, and as you know were all busy. I'm also teaching an online class and am the adviser of the yearbook, which makes it doubly insane. Enough of the excuses. The other reason is because this is a tough topic to talk about, and it seems rather picky and somewhat overly particular, maybe excessive on my part... It's just something that I believe in, and I want to share with you. Why? I think that it could really help the overall look of your classroom and how seriously your students take your classroom. So, this design matters is first of all directed at you, the teacher. I'll of course eventually show how it also has applications to your students as well... Typography is one of those big $.50 words in graphic design. It deals with all aspects of how designers deal with type and text. For the purposes of this post and to simplify it, we'll narrowly fo...