Getting there (a not-so-brief introduction)It's Not Just a Game—It's Skills for Life” from Educators' eZine. From 2008 to to 2011 I built a CIT class around the idea of Applying computer skills in Project Based Learning. It was marginally successful, but I still wasn't getting the results I wanted with at least half of my students, in terms of
- deep thinking,
- & over technology fluency.
Fast forward to now: Games and Gamification are a huge part of my class. All of my students are engaged, thinking deeply, and even demonstrating technology fluency. Most of them, through the use of Gamestar Mechanic, which uses game-based quests and courses to help students learn game design and make their own video games!