Digital Presentation HandoutThe following post is a presentation handout designed to accompany a presentation at Millersville University. It is not a fully fleshed out Blog post with new ideas and deep thoughts but rather a reference document organizing already posted or outside material.
Millersville Technology Integration Institute: Using Mobile Technology with Students
I was asked to come to this year's Millersville Technology Integration Institute and talk about what I do in my classroom with games and learning. I have applied a mix of Gamification, Game Design, & Game Based Learning to my classroom over the years, and today I hope to share something useful for you.
The theme of the week is "Using Mobile Technology with Students", and I do not intend to ignore the theme. There are a lot of cool tools that you can use as a teacher with mobile devices to create gameful experiences for your classroom. Before we bust out the toolbox of awesomeness, though, let's focus on the foundation.
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Tools are cool, but a lot of what makes something successful in the classroom is what happens below the waterline.
I've had so many teachers tell me in conversation that they've tried to use gamification but that it felt, "cheesy" or it didn't work in their classroom. Meanwhile, the teachers who are seriously successful don't appear, on the surface, to be doing anything spectacularly different. No wonder, I get comments like, "I can call my homework a quest and my grades a badge, but the kids aren't stupid." Amen to that.
Honestly, If you observed my classroom for a week, you might not even realize I'm using gamification. My students don't. I do use game based learning, and game design, both of which are overt, but the gamification is entirely covert. I have found that with secondary students, gamification is best used as a foundational principle and not an overt technique most of the time. With younger kids, you can often play it to the hilt, but you still need the foundation to make it something different. Here are some links expanding on the foundational concepts we'll discuss today.
Foundational concepts for Classroom Gamification
Foundational concepts for using Game Based Learning
Foundation Concepts for using Game Design