Thursday, April 17, 2014

Designing Fun: New post on Gamestar Teacher Blog

Hello friends,

It has been awhile. I do have some new posts in the editing queue for this blog, but for my most recent post, go check out:

Designing Fun: There’s more to game design than programming

It is posted over at the Gamestar Mechanic Teacher Blog.

A big thanks to the folks at Eline Media for the opportunity to blog for them. 


Sunday, March 30, 2014

Infographic: Cognitive Flow & Game Design

Here's an infographic I made for my game design students and future blog posts because I didn't like any of the graphics currently available. I'm open to improvement suggestions.

I used Easel.ly



Edtech tweeps, if you're writing about Game-Based Learning, Gamification, or Game Design, and you want to use this in a post, permission granted. If you have ideas on how it could be better, comment below or hit me up on Twitter.

Enhanced by Zemanta

Wednesday, March 19, 2014

STE[a]M, App Flows, and Common Sense.

A few months back, I did a series of posts titled, "Hey computer teachers, stop wasting students' time". There I laid out the the basic premise that computer class, if it is to have value, should cover Computer Science topics.


I wanted to follow those posts up with some really practical posts for computer teachers, particularly those of us from the BCIT certification, who tend to lack of hard-core Information Technology experience. It's easy, after all, to say we need to spend more time teaching students coding, programming, dynamic systems design & analysis, and end-user experience and less time teaching keyboarding, Word, Excel, and PowerPoint, but how do we make that transition?

Today I'm going to introduce one tool that is relatively new, but growing quickly in popularity.

Common Sense Media App flows

Rather than attempt an lengthy explanation, here's the video from Common Sense Media.


Tuesday, March 11, 2014

Games, Gratitude, & Undergrads

Receiving a "buff" out of the blue... w00t!
On February 17th, I made the trek across the river to Millersville University. Jenn Shettel had invited me to lead a Middle Level Game Literacy Workshop with some undergrad pre-service education block students. We spent two hours talking about games, gamification, game based learning, and game design. More importantly, we talked about kids. We talked about teaching and learning. We talked about what works and does not work in the classroom. I had an awesome morning working with these students, and I got some great feedback from my host. I must admit, though, you're never 100% sure how a group you've worked with feels.