The PremiseGame design is a great jumping off point for introducing STEM (Science, Technology, Engineering and Math) learning through the lens of systems-thinking and user-centered design while stopping short of providing any real foundation in coding, programming, or engineering, areas covered in the realm of game development. I would like to find a way to begin the transition from game design to game development in my classroom, in order to move from STEM theory (ideas and concepts) to STEM skills (concrete practice).
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- Game Design is concerned with studying the concepts behind the basic elements of a game, and how the balance of fun and challenge in games creates flow. It is also concerned with the iteration feedback loop and how games are a complex system designed around creating a satisfying user experience.
- Game development deals with concepts like sequences, loops, parallelism, events, conditionals, operators, and data storing... You know, computer programming.
Moving from one to the other, particularly at the introductory level (I teach 7th and 8th grade computer science) can be frustrating due to a decided lack of good tools at the right price for education (In today's climate the right price is "free").